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Showing posts from April, 2017

Buggy Hypocrisy

BioWare’s Mass Effect: Andromeda was hit with controversy before its release and even harder after it. A lot was expected from the game and critics were quick to jump on it. MEA took a lot of heat for bugs and bad facial animations and even I jumped on the  band wagon . I have been thinking a lot since it happened and I keep coming back to this question, “Why do we attack some games while we let others get a free pass?” Most games have bugs and glitches when they are first released. Developers usually always deliver new games with a day one patch to address issues that may arise. So what causes us to see the problems of some games and not others? Part of the reason is because we have high expectations for triple A titles. We expect games like Call of Duty , Madden , Mario and Zelda to never have bugs. Their long history of success with sequels should mean that by now the game should be perfected. We tend to give new games with bugs the benefit of the doubt but little to no l

Gamer Bite: The Announcement of Call of Duty WWII

Yesterday Activision announced that Call of Duty will be returning to its World War II roots. The uninspired title of the game, Call of Duty: WWII will have a worldwide trailer reveal on April 26 th at 10AM PDT. Fans of the series have criticized the game for taking the game too far into the future. Wall running, jet boosting and exo suits were fun for a while but quickly players realized it was taking away from the fundamental FPS principals that originally made it a success. Games like Counter-Strike have remained grounded in fundamental FPS design without the need for including wall running, boosting or any other gimmick. It has maintained and grown its fan base since its original release in 1999. The people developing the new Call of Duty have a lot to prove.      Another game series adding competition for Call of Duty is Battlefield . The series broke away from the future/modern theme last year with the critically acclaimed release of Battlefield 1 .  Fans praised it fo

Gamer Bite: Bye Bye NES Classic

Last week, Nintendo announced that they would be discontinuing the NES Classic. If you didn’t know, the NES Classic is a miniaturized version of the original NES that comes complete with 30 games. The system was so popular that stores have been unable to keep their shelves stocked. Nintendo may be unable to keep up with production, which might indicate why they are discontinuing it. However, I believe there are other reasons at play.  Theories abound as to why Nintendo discontinued the NES Classic. I wrote a piece outlining my belief that Nintendo increased market demand to maximize profits when shortages were first reported last year. While I cannot prove this, the news of the discontinuation seems to provide additional evidence. Another idea is that Nintendo realized they could make much more money selling the old NES games individually through the Switch and Nintendo Store, rather than 30 at once in the Classic. This is possible, but I think they will be missing out on a

Night in the Woods: The Journey Home

Of all the games that were released in the first quarter of the year, the one I was the most excited about was Night in the Woods . For some reason the game called to me even though I knew next to nothing about it. I found out I enjoyed the art direction and game concept from a few screen shots, one preview video, and an abstract from the studio’s website. It looked like it contained everything I love about a game: story, deep themes, and action, but I had no idea how personal the story would be to me. NITW is a side scrolling adventure game that takes place in a crumbling blue collar town called Possum Springs. The town is based off the real world rustbelt cities in the U.S. that have seen jobs move overseas, crime rise, and infrastructure decay. Interestingly, the citizens of Possum Springs are not human, but instead animals. You play the game as Mae Borowski, a cat punk rocker, bass playing, college dropout who moved back home. Your friends, Gregg, Bea, and Angus catch you up

Mass Effect: Andromeda: The Cost of Bad Graphic Design.

BioWare has put out some great games over the years. I played through the original Dragon Age and fell in love with Dragon Age: Inquisition . I also really enjoyed playing the Mass Effect games so when Mass Effect Andromeda (MEA) was announced I immediately jumped on the hype train. But before the official release the internet blew up with criticism of the facial animations in game. Not only were people complaining, they also harassed a woman who was thought to have worked as lead animator. It got so bad that BioWare had to respond denying her involvement with the title. Crazy internet trolling aside the complaints got me thinking, as a consumer how do I justify spending $60 on a product with clear faults? When you make a purchase of anything you expect the best quality money can buy. If you buy a toaster that does not work, you send it back. If you buy a shirt that is ripped you send it back. But when you buy a game that is graphically broken you keep it?  The old ada