Mass Effect: Andromeda: The Cost of Bad Graphic Design.
BioWare has put out some great games over the years. I
played through the original Dragon Age
and fell in love with Dragon Age: Inquisition.
I also really enjoyed playing the Mass
Effect games so when Mass Effect
Andromeda (MEA) was announced I immediately jumped on the hype train. But
before the official release the internet blew up with criticism of the facial
animations in game. Not only were people complaining, they also harassed
a woman who was thought to have worked as lead animator. It got so bad that
BioWare had to respond denying her involvement with the title.
Crazy internet trolling aside the complaints got me
thinking, as a consumer how do I justify spending $60 on a product with clear
faults?
When you make a purchase of anything you expect the best
quality money can buy. If you buy a toaster that does not work, you send it
back. If you buy a shirt that is ripped you send it back. But when you buy a
game that is graphically broken you keep it?
The old adage “you
get what you paid for” seems to be a reality for most goods but for some reason
when it comes to video games, this could not be farther from the truth. Indie
titles from little known studios are released all the time. Most deliver great
games for a cheaper price then MEA or any other triple-A title. I paid $20 for Night
in the Woods, a fun and thought provoking indie game that was crowdfunded
on Kickstarter. I did not find a single technical issue during my entire play
through. Granted the art style did not require 3D animation that MEA uses but is that really an excuse?
No. In theory paying more for a game should end in a better product, regardless
of how demanding the development of 3D graphics is. A more expensive toaster is
better a quality, a more expensive game should be the same.
The thing is this really is not BioWare’s fault. Video game
consumers (like yours truly) are willing to throw $60 at any new title from household
names like BioWare. A consequence of this is that big game developers are less
likely to innovate and take risk, and instead, sell us the same product with
minor tweaks. (See Call of Duty/Madden) It means that BioWare will feed
us MEA with graphics that have changed very little since ME3 was released all
the way back in 2014.
In defense of BioWare, game development costs a lot of
money and one bad game release can really damage a studio. But there is also a
cost to selling loyal fans the same product over and over again, especially one
with graphics problems.
Comments
Post a Comment