Night in the Woods: The Journey Home
Of all the games that were released in the first quarter of
the year, the one I was the most excited about was Night in the Woods. For some reason the game called to me even
though I knew next to nothing about it. I found out I enjoyed the art direction
and game concept from a few screen shots, one preview video, and an abstract
from the studio’s website. It looked like it contained everything I love about
a game: story, deep themes, and action, but I had no idea how personal the story
would be to me.
NITW is a side
scrolling adventure game that takes place in a crumbling blue collar town
called Possum Springs. The town is based off the real world rustbelt cities in
the U.S. that have seen jobs move overseas, crime rise, and infrastructure
decay. Interestingly, the citizens of Possum Springs are not human, but instead
animals. You play the game as Mae Borowski, a cat punk rocker, bass playing,
college dropout who moved back home. Your friends, Gregg, Bea, and Angus catch
you up to speed on what has been going on in town while you have been at
college. From there the story evolves as you get to know more and more about
each of your friends and other townsfolk.
Gameplay is very basic and depends upon a limited amount of
buttons. The game is completely driven on written dialogue, no voice at all
(except when Mae wakes up every morning stretches and grunts). Personally, I
like this choice. It gives the player the option to fill in what each
characters voice sounds like. Also the conversations are written extremely
well, making it easy to guess emotions and intention during a chat between
characters.
At this point all of what I have said about NITW sounds pretty conventional. Nothing
sticks out as pointing to something brilliant, new, or exciting in a game.
Broken town, crime, friends, college, and jobs all sounds like life, and this
is exactly why NITW is so great.
Night in the Woods
tackles the realities of life that many of us go through. Mae’s experience is
so similar to mine I would have guessed the creators based her on myself.
Mae dropped out of school, I dropped out of school. Mae
plays bass, I play bass. Mae plays games, I play games. Beyond our shared
interests, we also share the difficulty of growing up into an adult.
Mae leaves college after an incident that you don’t find out
about until later in the game. Her parents gave their savings for her to go to
college but she doesn’t find out until. You can tell she tries to reconcile the
decision she made and how it impacts her family. She sees her friends making
adult decisions even though she returned home expecting it to be the same. The
world has changed and she struggles to find purpose in a place that is no
longer the way she remembers it.
This feeling of being lost in a world that changes too
quickly is something I share with Mae, and I am sure others do as well. I
firmly believe we grow up trying to find “home.” We want that comfort and security
that our childhood home provided us. Granted, not everyone grew up in a secure
home and this is something the game addresses as well. The quest for home is a
struggle many of us go through as we progress into adulthood. Mae is no closer
to understanding her path then I am, and this is comforting.
Night in the Woods is very much a modern coming of age
story. It addresses issues that many of us go through as we stumble towards finding
meaning in life. I enjoyed every minute I played and I am definitely going to
play it again. Most importantly, Mae’s story reassured me that I am not the
only one who struggles to find meaning as an adult. The writers are acutely
aware of the shared experience that many young adults go through. Sometimes we
have to stop, take a breath, and assess our direction in life. Like Mae,
sometimes we just need to find home, even when it no longer exists.
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