Why Remakes are Important
It was recently reported that Blizzard is planning on
releasing an HD version of Starcraft. Starcraft is a widely
successful real time strategy game that was released in 1998 and helped make
Blizzard a house hold name in the game industry. Its success spawned the
sequel, Starcraft 2 in 2010.
Similarly, Nintendo released an HD remake of The Legend of Zelda: Ocarina of Time for the 3DS, and Microsoft gave the go ahead for the entire Halo series to be updated and released
for the Xbox One.
But why do game studios decide to re-release games from the
past, instead of creating new games?
One reason is that not all game sequels will be met with the
same praise that their predecessors were. The Resident Evil franchise is regarded as one of the best in horror. Resident Evil 4 was nearly universally praised
by reviewers and gamers alike but Resident
Evil 5 and 6 were panned. They provide an example of how hard it can be for
long running franchises to create fresh ideas that connect with gamers. Sonic the hedgehog was an icon of gaming
in the 90s but not now he is viewed as a mediocrity. Sega has tried to
modernize his character with little success. What made Sonic fun in the 90s was his high speed, side scrolling game play.
Sega’s attempts to modernize him, removing platforming and adding 3D have only
alienated fans. To supplement this Sega has re-leased older Sonic games to be played on modern
consoles.
By doing this Sega has started to introduce new generations
of gamers to the original games that started it all. Doing so creates new fans
and also appeases old ones that do not want to see the game forced into
becoming something it’s not. Remakes are important for developers because they
have the ability to show younger gamers what made their favorite game series
important. They can play the updated version of Zelda on their handheld 3DS
that I grew up with playing on the Nintendo 64. New players to the series get
to experience one the stories that boosted Zelda
and Link to fame in mainstream
gaming. Blizzard is undoubtedly hoping for the same thing to happen when they
release the HD remake of Starcraft.
They want to give loyal gamers the remake they deserve while simultaneously
bringing in new gamers that were not alive to experience the sensation.
Remakes also have a less abstract function providing income
for developers. What better way to make revenue then re-cashing in on a popular
game? Polishing up a game can be more cost effective then designing a new game,
creating a new team to make it and marketing the final product. A team working
on a remake may have already had experience with the original game and
marketing is easy because the name recognition of the game sells itself. The
income created from remakes can be used to create new games and fund future
endeavors for the company. They are a win win for the business and the
consumer.
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