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Showing posts with the label Call of Duty

Call of Duty's Identity Crisis

Since Call of Duty: WWII was released last week, I have spent majority of my gaming time playing it. In September I wrote a piece outlining my thoughts on the beta and how they could improve. After playing some online matches, it became clear that Sledgehammer was not messing around when they said they were “returning COD to its roots .” However, it has not escaped being infected by contemporary gaming trends that have left WWII suffering from an identity crisis.     The campaign certainly feels like a throw back to the heyday of WWII shooters. They even ditched automatic health regeneration that has become a staple for the series and replaced it with heal packs as the only way to heal, something I have not experienced since the Xbox and PS2 days. The story is mediocre, but I was not expecting something new and exciting from a WWII time period that has been sucked dry of any new narrative. The campaign feels like an afterthought, almost like they included it because it...

Call of Duty: WWII Beta First Impressions

In April, Activision announced that Call of Duty would be returning their WWII roots. I wrote a brief piece on the announcement and outlined my hopes and fears that I have for their new game. After spending some time in the beta, I have found that some of them have come true. In my first multiplayer match, it quickly became obvious that Sledgehammer Games had brought back the classic Call of Duty experience. No gimmicky jet boosting or wall running in this game, just good old-fashioned boots on the ground shooting. This was the most important change I wanted and I am happy they delivered. Since boosting and wall running was introduced in the games, getting kills and being killed became increasingly more annoying. I had to continuously be alert to my surroundings from all sides, leaving little time to look at my map or figure out how to connect with my teammates. Sure, it was fast paced but I never felt that I had time to plan movements or work together with my team. It was ju...

Gamer Bite: The Announcement of Call of Duty WWII

Yesterday Activision announced that Call of Duty will be returning to its World War II roots. The uninspired title of the game, Call of Duty: WWII will have a worldwide trailer reveal on April 26 th at 10AM PDT. Fans of the series have criticized the game for taking the game too far into the future. Wall running, jet boosting and exo suits were fun for a while but quickly players realized it was taking away from the fundamental FPS principals that originally made it a success. Games like Counter-Strike have remained grounded in fundamental FPS design without the need for including wall running, boosting or any other gimmick. It has maintained and grown its fan base since its original release in 1999. The people developing the new Call of Duty have a lot to prove.      Another game series adding competition for Call of Duty is Battlefield . The series broke away from the future/modern theme last year with the critically acclaimed release of Battlefield 1 . ...

Gaming's Dark Age: Losing Creativity.

I recently wrote an article on the importance of remakes and why they are more than just a money grab. Since then then I have put more thought into the pitfalls that follow their success. Replaying the BioShock series and diving back into Call of Duty 4 is great but they do not add any new ideas. I fear that the growing amount of remakes is a sign that game publishers and studios are losing confidence in their own creativity. To explain this further I want to use Hollywood as an example. Movie studios have recently been criticized for regurgitating the same principal ideas into the movies they create. Every year a new super hero movie comes out and it is largely the same premise. Good guy with super powers fights bad guy with super powers to save the world, with some change ups in between. Super hero movies are fun and provide entertainment plus revenue for movie studios that desperately need it. But they do not add anything new and creative to the silver screen. A super hero ...

Battlefield 1: Initial Thoughts

After playing the Battlefield 1 Beta one thing has become immediately clear, it is the most realistic war game I have ever played. I discussed my hope for this in length in a previous post . While playing, I genuinely felt anxiety as I started the game running across the desert with my comrades. As we made it to the first town we were ambushed by an enemy tank and we had to quickly dive for cover in a freshly made crater from artillery. As a medic I tried to revive my squad mate but when I made it to him I was gunned down by a German sniper. I respawned into the machine gun of an allied truck and quickly found myself returning fire at a bi plane that was trying to rip us apart and all of this was just my first game. Never before has a war game been this realistic. The magic of Battlefield 1 lays in the fact that you are going to die, a lot. Death is simply around every corner. If you are not blown up by a tank, shot by a sniper or gunned down by a plane, you will certainly be ra...

Battlefield 1: Learning from History

The upcoming release of Battlefield 1 will signal the franchises return to its historical roots, and the first time a triple-A gaming franchise has used World War 1 as its setting. The Battlefield series got its start with the highly successful Battlefield: 1942 . Taking place during World War II, the game allowed players to fight against each other in a recreation of the D-Day invasion at Normandy and many other historically based scenarios. The game also utilized weaponry and vehicles from the war to give players a more authentic feeling. The Medal of Honor series mastered this and the highly successful, and critically acclaimed Call of Duty franchise also got its claim to fame using World War II as the foundation of its first games. As Battlefield and Call of Duty have battled one another for sales and players, they pretty much exhausted every major narrative from World War II in the process. To continue their success, both have taken their games from the modern battlefie...