Night in the Woods: The Journey Home
Of all the games that were released in the first quarter of the year, the one I was the most excited about was Night in the Woods . For some reason the game called to me even though I knew next to nothing about it. I found out I enjoyed the art direction and game concept from a few screen shots, one preview video, and an abstract from the studio’s website. It looked like it contained everything I love about a game: story, deep themes, and action, but I had no idea how personal the story would be to me. NITW is a side scrolling adventure game that takes place in a crumbling blue collar town called Possum Springs. The town is based off the real world rustbelt cities in the U.S. that have seen jobs move overseas, crime rise, and infrastructure decay. Interestingly, the citizens of Possum Springs are not human, but instead animals. You play the game as Mae Borowski, a cat punk rocker, bass playing, college dropout who moved back home. Your friends, Gregg, Bea, and Angus catch you up ...