Return to Rapture
I started playing BioShock
when it first came out in 2007. I just finished it last week and it took me 10
years to do it. I have previously
written about why I think it takes me so long to finish a game so I won’t
discuss that here. My only regret is that it took me this long to finally beat
it.
The story of BioShock
is both interesting and terrifying. The city of Rapture was designed to be a utopia
for the elites, free from the constraints of human government and society. Its
creator, Andrew Ryan is a bit of a megalomaniac and this becomes more apparent
as the game goes on.
BioShock has one
of the most dramatic opening sequences I have experienced in a game. Without
giving too much away, you end up in the middle of the ocean, staring at a large
tower protruding out of the waves beckoning you to approach. After entering,
you start your mysterious journey into the underwater city of Rapture. Upon
entry you quickly discover that something has gone very wrong. The whole city
is in chaos and its residents have become psychotic drug addict murderers. Their
drug of choice is “ADAM”. It allows the user to alter their genetic code in
return for near super powers. These powers are a fundamental part of the game.
The DNA is altered by injecting plasmids directly into the bloodstream. Some Plasmids
allow the user to shoot fireballs from their hands, another allows you to pick
up and throw objects through telekinesis.
In order to gain new powers more ADAM is needed and the only
way to get it is through harvesting little sisters. Little sisters are little
girls that have been brutally mutated into ADAM harvesters. They look like
little girls but their glowing eyes and unnatural voices notify you that
something is seriously wrong. Each little sister is protected by Big Daddy,
which is a hulking metal behemoth that will attempt to kill anything that tries
to harm the little sister. You have a choice whether to save them or harvest
them for ADAM. Whatever you decide has consequences on the end game.
One of the things that struck me the most is that I forgot
how much of a horror game BioShock
truly is. The setting is subtlety and sometimes not so subtlety terrifying.
Stranded in an enclosed city, miles under the ocean create a sense of claustrophobia
that few games can mimic. The use of lighting is also used exquisitely to
create a sense of fear. Shadows bounce around the walls and you never know if
it is a citizen of Rapture trying to kill you. Various moments in the game are
engineered to create a sense of dread. Sometimes there are sequences with pop
up scares that work like a charm by frightening the hell out of me and I love
every minute of it.
Most importantly the story is very well told and leaves you
guessing until the end. BioShock is
one of those rare games that truly change the game. It perfectly weaves story
with game play that unfolds into and adventure experience that can’t be beat. I
am happy I finally decided to finish the game after all of these years, I just
wish I did it sooner.
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